The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes. In your role as Dungeon Master DM , you get to send your friends on an adventure in which they'll explore dungeons, banter with villains, and defeat vicious monsters with sword, spell, and prayer.
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Keep on the Shadowfell was the inaugural product for 4th Edition. I was fairly disappointed with the quality and the content of the module, but I wanted to playtest the new edition.
So I decided to do a fairly expansive remix to give the adventure a stronger backbone and a richer mythology; adding depth and breadth where necessary. Jay Many thanks for all of the hard work, skill and imagination shown here. I hope it will improve my soon starting campaign no end Friday, December 18, , AM.
Justin Alexander Thanks, Nizzren. I appreciate the encouragement. Nizzren Best guide ever. Justin Alexander Thanks for the kind words, Andreas. But, as Mortegro points out, the underlying material is all copyrighted by Wizards. If you do like the type of work I do on adventure design, I do have several Adventure Supplements available in either PDF or print formats.
Now that 4th Edition is out, DMP is making some hard decisions about our future direction. You can see a list of those in my Bibliography. Friday, June 06, , AM. Ever consider putting it all together into a final product and releasing it later?
Name required. Mail will not be published required. Author PDF Edition. I hope it will improve my soon starting campaign no end Friday, December 18, , AM David Thank you for the cheat sheet! Thus ends the self-pimpage. Tweets by hexcrawl. All rights reserved.
Three Tips for Keep on the Shadowfell
The adventure, written by Mike Mearls and Bruce R. Cordell , was published in by Wizards of the Coast. It is followed by the sequels Thunderspire Labyrinth and Pyramid of Shadows. The adventure is designed for characters from levels 1 to 3. Its module code, "H", stands for Heroic Tier. Kobold raiders are menacing the Nentir Vale village of Winterhaven.
The tips below can help make this excellent free adventure even more fun. Today we will discuss three tips for running and improving this 4e starter adventure. Though these tips focus on the Keep on the Shadowfell, the philosophy behind these tips also apply to other published adventures. Warning: This post contains spoilers.