Sign Out My Account Cart 0. Sign In Cart 0. What's Coming? SmartPoints Get 'em! Find Your Product:.
|Published (Last):||12 March 2010|
|PDF File Size:||16.57 Mb|
|ePub File Size:||1.60 Mb|
|Price:||Free* [*Free Regsitration Required]|
Sign Out My Account Cart 0. Sign In Cart 0. What's Coming? SmartPoints Get 'em! Find Your Product:. Homeschool Curriculum. Member Favorites.
Free Resources. Territories, or Canada and enrolled full-time in a public, private or home school. The purpose of the competition is to encourage students to combine their imaginations with the tools of science to create and explore a vision of a future technology.
For example, they may choose something as simple as a pencil or as complex as a quantum computer. They will explore what the technology does, how it works, and how, when, and why it was invented.
The students must then project into the future what that technology could be like 20 years from now. Finally, they must convey their vision to others through both a written description and five graphics simulating Web pages.
All inventions and innovations result from creative thinking and problem solving. When looking for ideas, have students look at the tools and technologies they use every day. Identify a problem that a current technology does not solve, then imagine possible solutions. Encourage original ideas and creative approaches. There are from 16 to 32 winners, depending on entrants. Teams of students select a technology, research how it works and why it was invented, and then project how that technology may change in the future.
They must then identify what breakthroughs are required for their vision to become a reality and describe the positive and negative consequences of their technology on society. Winning ideas have focused on things as simple as ballpoint pens and as complex as satellite communications. The student teams write a paper and draw a series of Web page graphics to describe their idea. Regional winners make a Web site and a prototype of their future vision. ExploraVision is more than a contest.
It can be a spark to ignite every student's enthusiasm for science. For example, the teachers at East Literature Magnet School in Nashville, Tennessee, teamed together to have every one of their students in grades participate in ExploraVision. As part of preparing entries for the contest, the teachers and parents created a Saturday "East ExploraVision Symposium. Every student had the experience of participating in a science forum, gaining valuable scientific experience, and developing their verbal presentation skills.
It is what science is all about. It permits students to think of themselves as investigators. They learn new ways to approach problems. They learn how to make connections to their existing knowledge base.
They learn to visualize and invent in reference to what is known. And most importantly, they learn how to think and work as a team.
ExploraVision is an excellent way for students to learn how to work in collaborative learning groups on an interdisciplinary project. ExploraVision is not just for high achievers. Many inventors were people who had difficulties in school or were average students. ExploraVision and other competitions can help all students become interested in science and technology as they apply to everyday life. Competing in a competition like ExploraVision gives all students the opportunity to be recognized for their good ideas and to win prizes.
Everyone who enters is a winner! ExploraVision is fun and educational! But the Curriculum is Already so Time Consuming Some teachers have used the competition as a performance-based assessment of what their students have learned in science. A significant number of teachers who have participated in ExploraVision report that they have incorporated ExploraVision into their classroom curriculum, allowing every student to participate in a team.
All of these benefits will enhance your science class. Each entry category will be judged separately, based on the abilities of students in those grades. Students in a lower grade may be part of a team competing in the next higher entry category. However, students may not move down to a lower grade-level entry category. The abstract should be on a separate page, and does not count as part of the description. The description may be a combination of text and artwork.
The description must include the following sections with headings clearly labeled and in the order listed below: Present Technology -- Give an overview of the present form of the technology, including some scientific principles involved in its functioning. History -- Research and describe the history of the technology from its inception. Future Technology -- Describe the team's vision for what this technology will be like in 20 years, including scientific principles involved in developing the technology.
Breakthroughs -- Research and describe breakthroughs that are necessary to make the future technology design a reality, i. Design Process -- Describe three alternative ideas or features the team considered for this ExploraVision project.
The ideas and features should be directly related to the entry, not a list of other entries you may have submitted. Describe why the team rejected each feature and idea in favor of the ones in the submitted ExploraVision technology.
Describe the team's design process. Consequences -- Recognizing that all technologies have positive and negative consequences, describe the potential positive and negative consequences of the new technology on society. Sources must be clearly labeled and include title, author, publisher, and copyright date. Internet sources, interviews, and non-original graphics should also be referenced in the bibliography. Footnotes are encouraged, but not required. The bibliography is not counted as part of the description.
The Web page graphics should relate to material presented in the written description and illustrate the attributes of the chosen technology. The pages should relate to one another as if the team was actually designing a Web site to promote their future technology. Web page graphics may be hand-drawn or computer-generated and may include text, pictures, photographs and diagrams. A collage of graphics or photographs may be pasted onto the Web page graphic form.
Please remember to give proper credit in the bibliography to any non-original art work. It may be helpful to view actual Web sites on a computer prior to beginning on the five Web page graphics. Past ExploraVision winners' Web sites may be viewed here. Click here to request your ExploraVision Awards brochure. Each student is limited to one entry per year. Any entry previously awarded a prize in another competition may not be submitted. Do not attempt weekend delivery.
Late entries and faxed or electronically submitted materials will be disqualified. NSTA and Toshiba are not responsible for lost, stolen, late or misdirected mail or deliveries.
Do not use report covers, binders, or folders. Entry materials will not be returned. Please retain a copy for your records. You may photocopy any part of the entry kit. Entrants must be full-time students, in grades K, currently enrolled and attending a public, private, or home school in the United States or Canada.
Students must be no older than 21 years of age. To ensure fair consideration, those entries that are not submitted with all the required information and do not adhere to the rules will be disqualified. The volume of entries makes it impossible to give individual critiques to entrants. Toshiba and the National Science Teachers Association reserve the right to use a student's, coach's or mentor's name, photograph, quote, likeness, descriptive essay, or Web page graphics for publicity and promotional purposes.
For a complete list of winners, go to Past Winners K The role of the coach is to guide the students. Coaches should not perform work on the project. It is expected that coaches of primary level K-3 students may offer extra assistance to ensure that teams adhere to the competition guidelines. Assistance for primary students may take the form of typing the entry, reading to students about the history of their technology, and constructing grammatical sentences.
Coaches are not limited in the number of teams they may sponsor. The role of the mentor is that of a resource person. Points will be allocated to each part of the description, to the bibliography, and to the Web page graphics. Present Technology 10 points History 10 points Future Technology 20 points Breakthroughs 15 points Design Process 10 points Consequences 10 points Bibliography 5 points Web Page Graphics 20 points The judging criteria for assigning points will be based on creativity, scientific accuracy, communication, and feasibility of vision.
Judges will award higher scores to entries that are unique and different from those that have won previously. See Past Winners. Therefore, students should devote at least two-thirds of the description to Future Technology, Breakthroughs, Design Process and Consequences. A judging committee will select 24 teams, one for each grade-level category in each of the six regions.
Contests & Scholarships: Detail
Designed for K—12 students of all interest, skill and ability levels, ExploraVision encourages its participants to create and explore a vision of future technology by developing new ways to apply current science. Since , more than , students from across the United States and Canada have competed. Each student is limited to one entry per year. Each team must have no more than 4 students. If a team advances to the national level, they will then be challenged with 3 other tasks: 1. Make a prototype displaying how their project would work. Create a video showing both what your project does and why it would be useful.
Tip: It's a good idea to ask someone who has not been involved with the project to review this checklist and go over the official program guide at the bottom of this page. For coaches that would like more information on how to submit mailed entries, please contact exploravision nsta. Skip to main content. Project Checklist. Double-check your submissions. Many creative and wonderful projects are disqualified each year because the team didn't follow the rules. To ensure that doesn't happen to your team, we encourage students and teachers to double-check these details before submitting an ExploraVision project.