On this page you'll find the short cut rules. They are meant to make it as easy as possible to start playing the tournament version of GIPF without having to go through the basic and standard rules. After all, the tournament version concerns "the real game"! There are lots of diagrams, but don't expect to find an explanation of every single detail.
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This version is played according to exactly the same rules as the basic version, but with the addition of GIPF-pieces. A GIPF-piece consists of 2 basic pieces stacked one on top of another. GIPF means "potential". On the one hand, just as in the basic game, a player must comply with the rule to bring a piece into play each turn.
On the other hand, he must also take care that his potential i. So, a player must always have at least one GIPF-piece on the board. Both players take 18 basic pieces. The start position remains the same but now they start with 3 GIPF-pieces on the board each. See illustration 1: GIPF-pieces instead of basic pieces. In other words: when a GIPF-piece regardless of its color is part of a row that must be taken from the board, then a player is free to choose between taking it and leaving it on its spot.
In most cases the choice will amount to taking a GIPF-piece only when it belongs to the opponent. But be careful: situations will certainly occur in which it may be better to deviate from this strategy.
When two rows of at least 4 pieces of the same color intersect each other and the spot of intersection is occupied by a GIPF-piece, then the player may choose whether he will take one or two rows from the board. Either he captures only one row, including the GIPF-piece on the intersection spot which means there is no second row to be taken any more , or he takes one row and leaves the GIPF-piece on its spot, thus having to capture the second row as well with or without the GIPF- piece.
See again illustration 6: as it is, Black has to remove only one row. When a player captures a GIPF-piece of his own color, it must be returned to the reserve as two separate basic pieces. They may not be brought into play again as a GIPF-piece. Now there are two ways of winning: a player must succeed in removing the opponent's GIPF from the board i.
In other words: the one who has either lost his last GIPF-piece, or has no basic piece left to bring into play, loses the game. Latest Posts Games Categories Shops.
GIPF Game Rules
Find a game The game of Gipf is very simple to learn, but put together in a unique and clever way. Gipf is a challenging game where you and your opponents are trying to create rows of pieces in order to conquer and win this challenging game. In the game of Gipf pieces are captured and the game can suddenly change in an instant. Who knows what could happen next.
Standard Rules of GIPF
The board shows a pattern of lines. Each line is characterized by 2 black dots and a various number of intersections with other lines. These intersections are called spots. There are 24 dots at the edges of the pattern on the board. Dots are not part of the play area; they are used to position a piece before bringing it into play. In total, the play area i. Only the pieces covering a spot are part of the game.
To begin with a comforting notion: GIPF is not hard to learn. The length of these rules is not meant to overwhelm you. It is a result of our attempt to be as complete as possible, so that every player - even those unfamiliar with strategic games - will find the answers to every possible question. Take some time to review these rules. If you do, you will discover a pure and challenging game, offering plenty of variation and inexhaustible possibilities.